Well, here we have the CCF version of the game.
One of our members has accidentally misplaced a recent coin purchase in one of the CCF forum rooms.
He or she visits so many CCF rooms on such a regular basis that they can't remember which room they
sat it down in. We must help them find their coin!
I suspect this game will take a little while play, but you only need to check in at least once
a day to get caught up on clues and/or respond to a suggestion. If several of us happen to be
on at the same time, several turns can be made per day.
Our potential friend who has misplaced the coin will be everyone who registers to play. The order
of play will be decided by the order of registration. For example the first person to register and
say "I'll play" would represent Miss Scarlet's "position" (who always goes first). The next player to
register will be "seated" to the left of the first person, and so on.
Just like the traditional game, there will be a minimum of 6 players, but there could be more
depending on how many register. If less than 6 people register, we will use traditional names
from the game to make sure there is a minimum. The six traditional players are: Col. Mustard,
Prof. Plum, Mr. Green, Mrs. Peacock, Miss Scarlett, and Mrs. White. Again, some of these names may
or may not be used depending on how many have registered.
The six traditional weapons are: knife, candlestick, revolver, rope, lead pipe, and the wrench.
In our game, weapons will be substituted by a coin that was misplaced. We will start with a Lincoln wheat,
Buffalo nickel,
Mercury dime, Standing Liberty qaurter,
Walking Liberty half, and a
Morgan dollar.
More coins may be added if needed to insure all players get an equal amount of clues.
The nine traditional rooms are: hall, lounge, dining room, kitchen, ball room, conservatory,
billiard room, library, and study. The CCF rooms that we will start with is: Modern
US coins,
Classic
US coins, Main Coin Forum, Coin Photography, Australian Pre-Decimal Coins, Canadian Coins,
Ancient Greek & Roman Coins, United Kingdom Coins, World Coins & Commemoratives, and Metal Detecting.
And again, more rooms may be added if needed.
Once registration is completed and the game is about to begin, I will randomly select a name,
lost coin and room and place them in the "envelope". I will then "shuffle" all the remaining
"cards" and distribute them to each of you via a PM. If there are not enough cards to
distribute evenly, I will add a missing coin or room accordingly so that everyone gets an
equal amount of clues.
For example, there are 6 coins, 10 rooms, and a minimum of 6 players totaling 22 "cards".
If 3 go into the "envelope", that leaves 19 "cards" to distribute. If there are exactly 6 people
playing, you would get 3 clues each. In this case, I would probably just expose the extra card to everyone,
rather than adding coins and rooms to get everyone 4 clues. Of course, if you'd like me to add rooms and coins,
I certainly will!
If 7 people were to register, we would have 6 coins, 10 rooms, and 7 players. 3 into the envelope
leaves 20 "cards" for 7 players. 7 goes into 20 only twice with 6 "cards" left over. I would then add
another coin or room to get to 21 "cards" to make sure everyone would get 3 clues each.
Since we can't really roll the die or move on the colored squares, your turn will consist of either:
A) move to a room,
B) once you are in a room you may make a suggestion from that room, or
C) make the "discovery".
So, basically here at CCF, every room has a secret passage to every other room, but that counts as
a turn. I will keep track of what clues are sent to what players, in case of a lapse in response.
Game speed will basically be determined by who's on and when, but you must respond to a suggestion
or take your turn within 24 hours or I will respond for you and/or move you to a room. So, if you come up
missing from the game, I will just keep moving you from room to room and respond to any clues.
During game play, chatter is fine, but the only game information that you can post is:
A) A move. For example, "I move to the Metal Detecting Forum".
B) A suggestion. For example, I think Bobby left his Lincoln wheat in the Metal Detecting Forum. But, you must be in the
room you are suggesting from.
C). "No clues" which means you are the person to the "left" and you do not have any "cards" to show.
At which time, the person to your left will check their "cards" and either disprove the suggestion
by posting "PM sent", then PM the person making the suggestion with one and only one "card" that
disproves the suggestion.
D) "PM sent" which tells the other players that you do have a clue to disprove the suggestion.
E) Make the discovery. Just like in the real game, if you think you have figured out who, what and where,
you may attempt to solve the mystery by "Making the discovery". I will then check the envelope and if you are
correct, you will be declared the winner. If you are incorrect, you can no longer move or make suggestions or discoveries,
but you must still respond to any suggestions that you can disprove by the cards you are holding.
NOTE: IN THE REAL GAME, WHEN YOU MADE A SUGGESTION, YOU PULLED THE PLAYERS TOKEN TO THAT ROOM. THIS DOES NOT HAPPEN HERE!
It would be too confusing to determine if you were pulled to another room by someone,
so you will always be in the room that YOU moved to.
Also, unless the Mods have access to PM info, let's invite them to play! They never get to play anything!